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The details are still being ironed out, Smith said, but credits earned will then be used to increase a player's Military Rank (which replaces Halo 3's Ranking system) and purchase customization items in Reach's new "Armory." Bungie intends to keep players busy, issuing daily and weekly credit challenges to be achieved in multiplayer and campaign modes, and there will be plenty of goodies available to spend those hard-earned credits on in the Armory. And all customizations a player makes to their Spartan will be reflected in the multiplayer and campaign modes, including in-game cut scenes. Smith also described how the Player Investment system will track a player's style of play, awarding long-lasting Commendations for sniping, melee, and driving achievements, and using that data to better match players in multiplayer games. Halo: Reach is scheduled for a fall release. The online multiplayer beta kicks off on May 3 and can be accessed through the Halo: ODST menu.




Your return flight to E.D.N. III is arriving early. Capcom announced today Lost Planet 2 will ship one week prior to its previously announced release date and hit stores on Tuesday, May 11 for the Xbox 360 and PS3. And if that's not soon enough, fire up a vital suit for the final public multiplayer demo, opening on April 21 on Live and PSN.

Capcom issued the dual announcement today via the Lost Planet 2 blog, offering an additional promo for the game's community members: early access for the multiplayer demo kicks off on March 31 to lucky fans with community-distributed access codes. No further details on when the codes will be handed out were mentioned, but Capcom said to keep an eye on the Lost Planet 2 blog.







In addition, anyone that takes part in the demo and purchases the full retail package of Lost Planet 2 will be given immediate access to the Machine Gun SP which fires three-round bursts.

The Return on Investment in Halo: Reach

Call of Duty: Modern Warfare brought addictive, RPG-like leveling and upgrades to multiplayer shooters. Bungie aims to do much the same in Halo: Reach, but the developer is creating a system that rewards players no matter how they invest their time in the game.

In an interview with G4, Bungie's Luke Smith said Halo: Reach's new Player Investment system will, for the first time, allow players build a unique identity in Halo. In online multiplayer and via the single-player campaign, players will earn credits for completing various objectives and challenges. The more difficult the challenge, the more credits a player will earn.









The details are still being ironed out, Smith said, but credits earned will then be used to increase a player's Military Rank (which replaces Halo 3's Ranking system) and purchase customization items in Reach's new "Armory."

Bungie intends to keep players busy, issuing daily and weekly credit challenges to be achieved in multiplayer and campaign modes, and there will be plenty of goodies available to spend those hard-earned credits on in the Armory. And all customizations a player makes to their Spartan will be reflected in the multiplayer and campaign modes, including in-game cut scenes.

Smith also described how the Player Investment system will track a player's style of play, awarding long-lasting Commendations for sniping, melee, and driving achievements, and using that data to better match players in multiplayer games.

Halo: Reach is scheduled for a fall release. The online multiplayer beta kicks off on May 3 and can be accessed through the Halo: ODST menu.

Atomic Games Declassifies Breach



Six Days in Fallujah developer Atomic Games provided scant details on its new game,Breach, in a faux classified document released on Monday. Today, however, the company has upped our clearance: Breach will bring a few new tricks to the military FPS genre this summer on Xbox Live Arcade.

Atomic, a studio that also develops simulations for the U.S. military and intelligence agencies, promises Breach "blows the floor out from under conventional military shooters." And that's not just hyperbole. Using the game's proprietary Hydrogen Engine, Atomic created highly destructible environments that players can manipulate in unique ways -- including blowing the floor out from another player.


From Atomic:
For the first time, virtual warriors can punch holes through floors to get the drop on enemies below, breach both interior and exterior walls, crush enemy fighters by collapsing ceilings and balconies, and even shoot away individual bricks to create shooter's holes.
Gamers will play as CIA Special Activities Division operatives and use accurate weapons, gear, and unspecified "spy gadgets" to take out their enemies. Breach also features an active cover system that allows players to instantly attach to cover, peak out, pop in and out, and blind fire.

Atomic said Breach will be available for download on Xbox Live this summer offering "the kinds of innovation and features expected in a full packaged game." We'll keep you posted.


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