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The details are still being ironed out, Smith said, but credits earned will then be used to increase a player's Military Rank (which replaces Halo 3's Ranking system) and purchase customization items in Reach's new "Armory." Bungie intends to keep players busy, issuing daily and weekly credit challenges to be achieved in multiplayer and campaign modes, and there will be plenty of goodies available to spend those hard-earned credits on in the Armory. And all customizations a player makes to their Spartan will be reflected in the multiplayer and campaign modes, including in-game cut scenes. Smith also described how the Player Investment system will track a player's style of play, awarding long-lasting Commendations for sniping, melee, and driving achievements, and using that data to better match players in multiplayer games. Halo: Reach is scheduled for a fall release. The online multiplayer beta kicks off on May 3 and can be accessed through the Halo: ODST menu.




Your return flight to E.D.N. III is arriving early. Capcom announced today Lost Planet 2 will ship one week prior to its previously announced release date and hit stores on Tuesday, May 11 for the Xbox 360 and PS3. And if that's not soon enough, fire up a vital suit for the final public multiplayer demo, opening on April 21 on Live and PSN.

Capcom issued the dual announcement today via the Lost Planet 2 blog, offering an additional promo for the game's community members: early access for the multiplayer demo kicks off on March 31 to lucky fans with community-distributed access codes. No further details on when the codes will be handed out were mentioned, but Capcom said to keep an eye on the Lost Planet 2 blog.







In addition, anyone that takes part in the demo and purchases the full retail package of Lost Planet 2 will be given immediate access to the Machine Gun SP which fires three-round bursts.
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